This course deals with the design and implementation of software subsystems. The concept of design patterns is introduced and common patterns are applied to the development of software components. Laboratory projects provide an opportunity for teams of students to implement components and to integrate them into complete systems. (prereq: SE-2030) (3-2-4)
Upon successful completion of this course, the student will:
The above course description and goals were taken from the official course description.
Please review the general course policies webpage.
Head First Design Patterns, by Eric and Elisabeth Freeman, O'Reilly Media, 2004.
Quizzes will be given nearly every week at the beginning of lab. The lowest quiz score will be dropped. No make-up quizzes (even with a valid excuse) will be given.
Unless stated otherwise, all laboratory assignments will be completed individually. All Lab assignments are worth 100 points per week (i.e., a two week lab assignment is worth 200 points). You must use your SVN repository on emerald for the laboratory submissions.
The class will be split into three teams. Each team will be assigned a pattern. The team is responsible for researching the pattern, writing a two - four page report describing the pattern and presenting a 50 minute lecture teaching the pattern to the rest of the class.
| Lab projects: | 30% |
| Quizzes: | 15% |
| Team project: | 15% |
| Midterm exam: | 20% |
| Final exam: | 20% |
| Total: | 100% |
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