SE1011
Outcomes

Week 1

Writing Computer Software

  • Describe the steps involved in creating and running a Java program
  • Describe the contents of source (.java) and class (.class) files
  • Explain what happens (at a high level) when a Java program is compiled
  • Explain what happens (at a high level) when a Java program is run
  • Describe the difference between compilation and execution errors
  • Explain why a Java Virtual Machine (JVM) is required in order to run a Java program
  • Describe how bytecode makes Java programs portable
  • List the basic steps involved in software development

Primitive datatypes, Variables, Identifiers

  • List the primitive types supported in Java: int, long, float, double, char, and boolean (tutorial)
  • Define numeric literal and provide an example of one
  • Define character literal and provide an example of one
  • Select the most appropriate primitive type to store a given piece of data
  • Use the assignment statement
  • Describe what happens in memory when a primitive variable is declared
  • Describe what happens in memory when an object identifier (reference) is declared
  • Describe the differences between primitives and objects (reference variables)
  • Define string literal and provide an example of one
  • Graphically illustrate the difference between primitives and reference types with memory diagrams
  • Demonstrate how an instance of a class is created (new operator)
  • Use valid and meaningful identifiers that are consistent with Java naming conventions

Java Programming Basics

  • Recognize code documentation in source code
  • Demonstrate at least two forms of syntax for adding comments to source code
  • Replace hard coded constants with named constants

Standard Java Classes

  • Demonstrate the use of String.substring
  • Demonstrate the use of String.length
  • Demonstrate the use of String.charAt
  • Use Oracle's Java documentation to ascertain if a method is part of a given class

Week 2

Arithmetic expressions

  • Demonstrate proper use of the following arithmetic operators: +, -, *, /, %
  • Identify and avoid unintended integer division errors
  • Distinguish between binary and unary operations
  • Define operator precedence
  • Interpret arithmetic expresions following operator precedence rules
  • Define and apply typecasting
  • Interpret code that makes use of compound assignment operations: *=, /=, +=, -=, and %=

Input/Output

  • Use wrapper classes to perform type conversion, e.g., int num = Integer.parseInt("14");
  • Explain the source of data associated with the system input buffer: System.in
  • Perform standard/console input using the Scanner class
  • Explain the destination for data sent to the system output buffer: System.out
  • Perform standard/console output using the System.out.println method
  • Demonstrate the use of JOptionPane.showMessageDialog
  • Demonstrate the use of JOptionPane.showInputDialog

Algorithms and Design

  • Define the term algorithm
  • Explain the motivation for doing design before coding
  • Make use of variables and operations to perform calculations
  • Construct and interpret flowcharts representing sequential, conditional, and looping structures
  • Construct and interpret pseudocode representing sequential, conditional, and looping structures
  • Use flowcharts and pseudocode to describe algorithmic solutions to simple problems
  • Trace a program to debug it without running it

Week 3

Selection statements

  • Define the functionality of the following relational operators: <, <=, !=, ==, >=, >
  • Use relational operators to control program flow
  • Define the functionality of the following boolean operators: &&, ||, and !
  • Use boolean and relational operators to construct meaningful boolean expressions
  • Use boolean expressions to control program flow
  • Describe the behavior of an if statement
  • Describe the program flow through a series of nested if statements
  • Use nested if statements to control program flow
  • Use a switch statement to control program flow
  • Rewrite a switch statement with one or more (potentially nested) if statements
  • Explain the purpose of the case, break and default reserved words
  • Define identifier scope and describe the implication to identifiers declared within an if block

Iteration statements

  • Interpret code that makes use of the following looping constructs: while, do-while, and for
  • Design and write code that makes use of the following looping constructs: while, do-while, and for
  • Describe how the following constructs differ: while, do-while, and for
  • Rewrite a given while loop into an equivalent for loop, and vice versa
  • Select the most appropriate type of loop for a given problem

Week 4

More Standard Java Classes

  • Define an Application Programming Interface (API)
  • Use Oracle's Java documentation to ascertain the capabilities of a given standard java class
  • Use the Javadoc page for the Math class to perform calculations involving the following mathematic operations:
    • Absolute value
    • Trigonometric functions (in degrees and radians)
    • pi - ratio of the circumference of a circle to its diameter
    • xy
    • logarithmic functions
    • maximum/minimum of two numbers
    • Square root
  • Use parsing methods in wrapper classes to convert text representations of numbers into numeric format
  • Use the toString method in wrapper classes to convert from numeric format into text representations
  • Be familiar with methods from the Character class such as isDigit and toLowercase
  • Use methods from the String class such as isEmpty, substring, indexOf, etc...
  • Generate random numbers

Week 5

Java Packages

  • Explain the purpose of a Java package
  • List at least two packages that are part of the Java standard library
  • Define the term fully qualified name
  • Explain the purpose of the import statement

Coding Standards

Object Oriented Design / Object Oriented Programming

  • Define the following object oriented concepts:
    • Object types (Classes)
    • Class instances (Objects)
    • Instance variables (Attributes/Fields)
    • Instance behaviors/actions (Methods)
  • Distinguish between classes and objects
  • Describe how objects interact with one another by sending messages

Week 6

UML

  • Correctly annotate and interpret fields (name and type) on a class diagram
  • Correctly annotate and interpret methods (with arguments and return type) on a class diagram
  • Generating class diagram from a verbal description of a class
  • Use visibility modifiers to denote the visibility of a field or method

Class creation basics

  • Describe how an object differs from a primitive
  • Describe how a class differs from a primitive type
  • Define and use classes with multiple methods and data members (fields)
  • Define and use value-returning and void methods
  • Properly use visibility modifiers in defining methods and fields
  • Define and use class constants
  • Understand and apply accessor and mutator methods
  • Distinguish between instance variables and local variables
  • Define and use instance methods and instance variables (attributes/fields)
  • Define and use methods that have primitive data types as arguments
  • Understand the importance of information hiding and encapsulation
  • Declare and use local variables
  • Describe the role of the reserved word this
  • Demonstrate use of this to disambiguate object fields from local variables
  • Trace a program including calls to class methods in multiple classes
  • Use the debugger to trace the execution of a multi-class program

Week 7

Defining your own classes

  • Create and use constructor methods
  • Define and use methods that have reference data types as arguments
  • Define and use overloaded methods
  • Call methods of the same class
  • Draw and explain memory diagrams that illustrate the instantiation of objects
  • Describe the role of the garbage collector
  • Compare the equality of two different objects
  • Swap the data in two different objects
  • Avoid redundant code by calling one constructor from a different constructor
  • Understand the implications of acting on an object to which there are multiple references

Week 8

Design Techniques

  • Use helper methods to avoid redundant code
  • Adhere to the MSOE Software Development Laboratory coding standard
  • Simplify complicated algorithms by encapsulating subordinate tasks
  • Be familiar with various design approaches such as top-down, bottom-up, and case-based
  • Use mechanisms in IntelliJ to refactor software
  • Document each method using the Javadoc convention

Week 9

Class Members

  • Use class variables/attributes appropriately
  • Use class methods appropriately

Arrays

  • Use an array to store primitive and object types
  • Create an array of a given size
  • Loop through an array
  • Pass an array as an argument

Week 10

ArrayLists

  • Use an ArrayList<E> to store objects type E
  • Use methods from the ArrayList<E> class such as isEmpty, get, set, add, remove, size, indexOf, and lastIndexOf
  • Design and write code that makes use of the enhanced for loop, a.k.a, the for-each loop
  • Describe the advantages of an ArrayList<E> over an Array

Last modified: Wednesday, 09-Nov-2016 07:32:28 CST