SE1011
Class Exercises
UML Class Diagram
+-----------------------------------------+ | Mouse | <== Class name +-----------------------------------------+ | - daysOld: int | | - weight: double | <== Attributes/object variables | - growthRate: double | +-----------------------------------------+ | + setGrowthRate(rate: double): void | | + grow(): void | <== Behaviors/methods | + display(): void | +-----------------------------------------+
Exercise 1: Mouse Implementation
Implement the Mouse
class shown in the UML class diagram above.
- The
grow()
method must increase the age of the mouse by one and adjust the weight of the mouse as dictated by the growth rate. Note: newWeight = oldWeight*growthRate - The
display()
method prints to the console the information associated with theMouse
object using the following format: "8 day old mouse weighing 7.2 ounces"
Exercise 2: Mouse Modifications
Modify the Mouse
class as follows. Assume that a mouse object mickey
exists:
- Make it possible to say
mickey.setName("Mickey");
and have the name Mickey display whenmickey.display();
is called. - Make it possible to say
mickey.grow(3);
and have the mouse age by three days (instead of just one as is done withmickey.grow();
). - Create an accessor that returns the mouse's current weight.
- Create an accessor that returns the mouse's current age (in days).
- Create an accessor that returns the mouse's current growth rate.
Exercise 3: Using the Mouse class
Create a driver program that asks the user to enter the name and growth rate for a mouse and displays characteristics for the mouse at the end of each week of growth for its first year of life.
Create a driver program that asks the user to enter an integer, desiredMice and then does the same thing as above, except for desiredMice mouse objects.
Last modified: Wednesday, 12-Oct-2016 09:45:43 EDT